
#ifndef _MEMBER_BROUNDHANDLER_H_
#define _MEMBER_BROUNDHANDLER_H_

#include <BViewer>
#include <BCamera>
#include <BRoundHandler>

namespace BWE
{
	class member_BRoundHandler
	{
	public:
		member_BRoundHandler(BRoundHandler* handler);
		~member_BRoundHandler();

	public:
		BRoundHandler*		boss;
		BReal				rotateStep;
		BReal				moveStep;

		bool				middlePressed;
		BPoint				middlePressedPos;
		BVector				middlePressedPosition;
		BVector				middlePressedCenter;

		bool				rightPressed;
		BPoint				rightPressedPos;
		BVector				rightPressedDirect;
	};
}

#endif
